SUMMARY OF WORKS
This page displays a full list with short descriptions of works, project proposals and commissioned works that goes back till 1995...
2009 project proposal 'Avison
Live'
Proposal for a virtual walk through Newcastle:
while walking over the floor plan of Newcastle,
the visitors will trigger fragments from a deconstructed
composition of 1700's composer Charles Avison
these fragments are subsequently placed in a 3-D
space, hence dynamically recombining them into
a new contemporary composition.
2009 project proposal 'The
End of Three-Dimensional Truth'
Project proposal for a site specific Immersive
360 degree 3-D pixel centrifuge. A rotating projector
has already been envisioned at the original cadastral
centre of the Dutch coordinate scheme: located
in the heart of the “Onze Lieve Vrouwe Toren”
in Amersfoort. Here, a projector casts 3-D point
clouds on the inside walls of the tower. The development
of the image is a dynamic movement from the inside
of the tower to the inner city wall and on to
the second city wall with the 3-D pixels finally
resting in endless space.

2008 'Exploded Views _ Remapping
Firenze'
An immersive walk through Florence. The 3-D images
are set rolling by the physical effort undergone
by the viewer, revealing an imaginary and “poetic”
Florence where true architectural shots explode
into an infinity of pixels. While the visual world
represented concentrates on the concept of emptiness;
on the total absence of any human imprint; and
on the sheer beauty of space, the acoustic element
takes on a new dimension with a store of sounds
registered in the city.
2007 'Exercise in Immersion 4'
An ongoing research project for an immersive art-game
played in an existing physical space. The players
wear a specially designed headset-display and
a crash-suit. The more the players move, the more
the existing space is visually taken over by an
unknown virtual world.
2007 'Schets_opdracht MFA'
A design sketch for an interactive robot arm in
a transitional space in the multifunctional public
building: MFA in Maastricht NL. The robot scans
the diverse levels of the stairwell area and by
means of face recognition software builds a data-base
of the users of the MFA. The arm reacts and makes
contact with these occupants through movement,
sound and image and becomes excited and happy
when it recognises them. In this way, the installation
offers the occupants a point of recognition in
the MFA in the vein of dynamics and movement in
a transit-space.


2006 'Schets_opdracht Las Palmas'
A proposal for a bill-board sized "flat-bed"
scanner on the facade of the cultural meeting
place Las Palmas in Rotterdam NL. The optical
array moves along the building’s frontage
and visualises the activities that take place
behind the facade in realtime.
2006 'Beijing Accelerator'
An interactive experience where the physical body
and visual perception is subjected to extreme
rotational movement.
2005 RMR business card
Sticker tattoo RMR business card; Graphic design by Norbert Bos, Rotterdam

2004 ‘Run
Motherfucker Run'
An interactive installation whereby anyone in
good physical condition may try his or her luck
in a virtual city projected on an enormous 8 x
4 metre screen. The distance you run on the conveyor
belt is the same distance you will cover in the
imaginary world in front of you. A self determined
progression in an atmosphere somewhere between
a thriller chase and urban horror.
2004 ‘Autonomous
Oil Reserve'
An autonomous reserve of oil intended for exclusive
use in non commercial or non political projects
such as art or science. In order to protect this
commodity it is equipped with a self destruction
mechanism that will blow up the reserve if somebody
tries to steal or obstruct it.
2002 ‘Push
/Pull’
Not only by communicating with each other directly
but also through the two large hovercraft objects
each player in this game has their ‘own’
playing field with their ‘own’ interactive
craft. The movements of one will be controllably
copied by the other and vice versa, creating an
almost Tai Chi like confrontation at a distance.
2002 ‘Cross-Connected’
Two separated air beds that are connected with
large hoses that enable the users to feel each
others movements from a distance.

2001 ‘Machine Winks’
A dance performance between dancer and a sensor
equipped mechanical partner. The movements and
sound of this interactive object were manipulated
by exploring the space around it and by direct
physical contact through human interaction.


2001 ‘Cross-Control’
The public is invited to take part in an individual
two man boat race. Cross-Control’s central
issue investigates the physical perception and
the control element in the relationship between
man and machine and visa versa.
2001 'Mobile Spatial'
A custom build trailer for interventions in public space with Spatial Sounds


2001 ‘Super Eva’
Interactive mechanical dance partner used both
in a performance setting as well as in an stand
alone installation.
2001 ‘Intervention with four pneumatic
cylinders’
Destruction of the remnants of an exhibition with
sound pneumatics using speakers.

2000 ‘Spatial
Sounds 100db at 100km/h’
A game of attraction and repulsion between machine
and visitor whereby a speaker attached to a rotating
arm builds a physical and tangible bond with human
element. The sounds and movements experienced
entice the public to move through the space and
interact and explore the object.
2000 ‘Reality Sucks’
A site-specific telescope that manipulates reality.

2000 'Intervention Mit Drei Hunden'
An expressive interaction between three dogs making
comment on a debate over the changing position
of art within Europe. Three pure-bred German Shepherds
were chained at three different locations in the
space. These locations were their territory to
protect during the debate.


1999 'Panoramic Acceleration'
An interactive experience where the physical body
and visual perception is subjected to extreme
rotational movement.
1999 'Inflatable'
Knocking out the wall of a concert hall with air-cushions.

Photo by Cees van Vliet, Den Haag
1998 'The CTL-experiments'
Interactive experiments with extreme rotational
movement forced upon the physical and visual perception.

1998 'Open Head'
Experience installation that seeks to explore
the possibility of influencing our visual perception
of speed. At exactly what price and what length
will we go to in order to perceive an image?
1998 'Bob Lee'
Intrusively invading the public domain with audio-visuals
of the stalker Bob Lee.

1998 'Bullet Proof Lingerie'
National Institute of Justice Level 3: magnum
9mm point blank range protective lingerie.

1997 'Time to Kill'
Video / photo-installation and book depicting
self-portraits and neighbour-peeping pictures
side by side.

1997 'Bullet Proof Tent'
National Institute of Justice Level 1: protective
camping-gear.

1997 'The Sound Of Neighbours'
Audio-CD recordings of neighbours.

1995/1996 'The Trill-machine'
A machine that sets an entire building in motion
through vibrations. Use of this device will consequently
result in the ultimate destruction of the building.